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Too Well Hidden
Too Well Hidden

Too Well Hidden

Twitch

· Runebox Studio

#469
rank among 636 Simulation games · previous week
  • Audience
  • Markets
  • Competition
  • Creators
Average audience
0
−99%vs prev. week
Peak audience
47
−99%vs prev. week
Hours watched
47h
−99%vs prev. week
Streams
1
−75%vs prev. week
Genre share
0%

Audience

Competitive positioning

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1World of Tanks17%1.6Mh
2Welcome to the Game III16%1.5Mh
3Funnel Runners7%676.9Kh
4Mir Tankov4%404.5Kh
5The Sims 44%323Kh
6Too Well Hidden0%47h
7Other games51%4.7Mh

Market read

▾

Over the past week, Too Well Hidden drew a confidential audience on Twitch, across all languages, with 0 average viewers. Within the Simulation category, it ranks 469th out of 636 games observed the previous week.

Do you publish or represent Too Well Hidden? Activate this game on Evoa

Frequently asked questions

How many viewers does Too Well Hidden draw on Twitch?▾

Over the past week, Too Well Hidden drew an average of 0 concurrent viewers on Twitch, across all languages, with a measured peak of 47 viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for Too Well Hidden?▾

No Evoa-curated creator has recently streamed Too Well Hidden.

In which languages is Too Well Hidden watched?▾

Language data for Too Well Hidden is not available yet for the past week.

Is Too Well Hidden growing on Twitch?▾

There is not enough history yet to establish a reliable trend for Too Well Hidden on Twitch.

Who publishes Too Well Hidden?▾

According to public data aggregated by Evoa, Too Well Hidden is published by Runebox Studio.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

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