
· Sega
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Magic: The Gathering | 17% | 26.7Kh |
| 2 | Pokémon Champions | 16% | 25.8Kh |
| 3 | Hearthstone | 15% | 23.4Kh |
| 4 | Clash Royale | 11% | 17.2Kh |
| 5 | Look Outside | 6% | 10Kh |
| 6 | Total War: WARHAMMER III | 2% | 3.5Kh |
| 7 | Other games | 34% | 53.8Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 574 viewers | 902 viewers |
Over the past week, Total War: WARHAMMER III was an established game on Twitch, across all languages, with 928 average viewers. Its audience is up 94% week over week. This audience centers on one main market, English (58% of observed watch time), and spreads across 7 tracked languages. The French market follows. The game is carried by 48 curated creators, with audience spread evenly among them. Within the Strategy category, it ranks 25th out of 777 games observed the previous week.
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Over the past week, Total War: WARHAMMER III drew an average of 928 concurrent viewers on Twitch, across all languages, with a measured peak of 3.8K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Total War: WARHAMMER III are Criken, m4fgaming, and ClioAite. The full ranking, sortable by audience, activity or specialization, is further down this page.
Total War: WARHAMMER III is watched mainly in English (58% of observed watch time). Its audience spans 7 of the 9 languages tracked by Evoa in total.
Over the past week, Total War: WARHAMMER III's audience is up 94% versus the previous week.
According to public data aggregated by Evoa, Total War: WARHAMMER III is published by Sega.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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