
· Sony Interactive Entertainment
Over the past week, Uncharted 4: A Thief's End held a niche spot on Twitch, across all languages, with 96 average viewers. This audience centers on one main market, Japanese (55% of observed watch time), and spreads across 6 tracked languages. The Spanish market follows. The game leans on a headline creator: the most-watched holds 55% of watch time, across 8 curated creators. Within the FPS category, it ranks 95th out of 627 games observed the previous week.
Do you publish or represent Uncharted 4: A Thief's End? Activate this game on Evoa
Previous ISO week · average concurrent audience
Last 30 days · average concurrent audience per day
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
Time invested in this game the previous week
8 results
Over the past week, Uncharted 4: A Thief's End drew an average of 96 concurrent viewers on Twitch, across all languages, with a measured peak of 1.2K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Uncharted 4: A Thief's End are ごっちゃんマイキー, Mangel, and KLRski. The full ranking, sortable by audience, activity or specialization, is further down this page.
Uncharted 4: A Thief's End is watched mainly in Japanese (55% of observed watch time). Its audience spans 6 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Uncharted 4: A Thief's End on Twitch.
According to public data aggregated by Evoa, Uncharted 4: A Thief's End is published by Sony Interactive Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now? Request early access →
Get notified at launch.