
· SadSquare Studio
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Cat Mail Co. | 14% | 71.8Kh |
| 2 | Welcome to the Game III | 12% | 65.6Kh |
| 3 | World of Tanks | 9% | 46.1Kh |
| 4 | Dead Signal | 7% | 37.1Kh |
| 5 | The Sims 4 | 6% | 32.5Kh |
| 6 | Visage | 0% | 450h |
| 7 | Other games | 52% | 276.7Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 104 viewers | 197 viewers | |
| 52 viewers | 54 viewers |
Over the past week, Visage held a niche spot on Twitch, across all languages, with 12 average viewers. This audience centers on one main market, Spanish (51% of observed watch time), and spreads across 4 tracked languages. The French and English markets follow as well. The game is carried by 1 curated creator, with audience spread evenly among them. Within the Simulation category, it ranks 162nd out of 637 games observed the previous week.
Do you publish or represent Visage? Activate this game on Evoa
Over the past week, Visage drew an average of 12 concurrent viewers on Twitch, across all languages, with a measured peak of 650 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Visage are ksonsouchou, makcon_bl4, and lillimon. The full ranking, sortable by audience, activity or specialization, is further down this page.
Visage is watched mainly in Spanish (51% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Visage on Twitch.
According to public data aggregated by Evoa, Visage is published by SadSquare Studio.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.