
· The Learning Company
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Assassin's Creed Black Flag Resynced | 26% | 120.4Kh |
| 2 | Grand Theft Auto V | 21% | 97.3Kh |
| 3 | Red Dead Redemption II | 15% | 67.8Kh |
| 4 | I'm Only Sleeping | 8% | 38.4Kh |
| 5 | The Legend of Zelda: Ocarina of Time | 5% | 21.6Kh |
| 6 | Writing & Reading | 0% | 1.5Kh |
| 7 | Other games | 24% | 108.5Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 121 viewers | 150 viewers | |
| 93 viewers | 168 viewers | |
| 51 viewers | 63 viewers |
Over the past week, Writing & Reading was an established game on Twitch, across all languages, with 236 average viewers. Its audience held steady week over week. This audience is international and spreads across 7 tracked languages, led by English (38% of observed watch time). The German and French markets follow as well. 15 curated creators cover this game; the most-watched holds 26% of watch time. Within the Adventure category, it ranks 22nd out of 277 games observed the previous week.
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Over the past week, Writing & Reading drew an average of 236 concurrent viewers on Twitch, across all languages, with a measured peak of 606 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Writing & Reading are Branca, Iti63, and MohamedZone. The full ranking, sortable by audience, activity or specialization, is further down this page.
Writing & Reading is watched mainly in English (38% of observed watch time). Its audience spans 7 of the 9 languages tracked by Evoa in total.
Over the past week, Writing & Reading's audience held steady versus the previous week.
According to public data aggregated by Evoa, Writing & Reading is published by The Learning Company.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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