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© 2026 Evoa. All rights reserved.·Methodology·Privacy·Terms
Writing & Reading
Writing & Reading

Writing & Reading

Twitch

· The Learning Company

#22
rank among 82 Adventure games · previous week
  • Audience
  • Markets
  • Competition
  • Creators
Average audience
9
−37%vs prev. week
Peak audience
140
−18%vs prev. week
Hours watched
1.5Kh
−37%vs prev. week
Streams
62
+3%vs prev. week
Genre share
0%

Audience

Spanish dominance

Audience breakdown by language

Share of Spanish audience over the global market

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
ESSpanish91401.5Kh−37%
ENEnglish8922614.9Kh−7%
DEGerman6218410.5Kh+8%
FRFrench542089Kh+6%
PTPortuguese13842.2Kh+22%
RURussian483661h−19%
PLPolish11188h+11%
ITItalian01324h+167%
JAJapanese0318h−33%
+6Other languages4499658h—

Competitive positioning

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1Assassin's Creed Black Flag Resynced26%120.4Kh
2Grand Theft Auto V21%97.3Kh
3Red Dead Redemption II15%67.8Kh
4I'm Only Sleeping8%38.4Kh
5The Legend of Zelda: Ocarina of Time5%21.6Kh
6Writing & Reading0%1.5Kh
7Other games24%108.5Kh

Top Writing & Reading streamers

1M3M

TOP AUDIENCE

Audience

Ranked by average audience on this game

  • 1MohamedZone
    MohamedZoneES
    Writing & Reading
    121 viewers
  • 2karrokick
    karrokickES
    Writing & Reading
    93 viewers
  • 3NinoUraboshi
    NinoUraboshiES
    Writing & Reading
    51 viewers

TOP ACTIVITY

Hours streamed

Ranked by hours streamed on this game

  • 1MohamedZone
    MohamedZoneES
    Writing & Reading
    24 h
  • 2karrokick
    karrokickES
    Writing & Reading
    18 h
  • 3NinoUraboshi
    NinoUraboshiES
    Writing & Reading
    3 h

TOP SPECIALISTS

Percentage

Ranked by % of time on this game

  • 1karrokick
    karrokickES
    Writing & Reading
    72%
  • 2MohamedZone
    MohamedZoneES
    Writing & Reading
    25%

Active creators on Writing & Reading

Active creators on Writing & Reading
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on game
MohamedZoneMohamedZone · ES
121 viewers150 viewers24 h2.9Kh25%
karrokickkarrokick · ES
93 viewers168 viewers18 h1.7Kh72%
NinoUraboshiNinoUraboshi · ES
51 viewers63 viewers3 h153h6%
3 results · Page 1 / 1PRO

Market read

▾

Over the past week, Writing & Reading was an established game on Twitch, across all languages, with 236 average viewers. Its audience held steady week over week. This audience is international and spreads across 7 tracked languages, led by English (38% of observed watch time). The German and French markets follow as well. 15 curated creators cover this game; the most-watched holds 26% of watch time. Within the Adventure category, it ranks 22nd out of 277 games observed the previous week.

Do you publish or represent Writing & Reading? Activate this game on Evoa

Frequently asked questions

How many viewers does Writing & Reading draw on Twitch?▾

Over the past week, Writing & Reading drew an average of 236 concurrent viewers on Twitch, across all languages, with a measured peak of 606 viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for Writing & Reading?▾

Recently, the most-watched creators on Writing & Reading are Branca, Iti63, and MohamedZone. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is Writing & Reading watched?▾

Writing & Reading is watched mainly in English (38% of observed watch time). Its audience spans 7 of the 9 languages tracked by Evoa in total.

Is Writing & Reading growing on Twitch?▾

Over the past week, Writing & Reading's audience held steady versus the previous week.

Who publishes Writing & Reading?▾

According to public data aggregated by Evoa, Writing & Reading is published by The Learning Company.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

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