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Previous ISO week · cumulative audience
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 1.3K viewers | 1.4K viewers | |
| 509 viewers | 818 viewers | |
| 470 viewers | 787 viewers | |
| 437 viewers | 883 viewers | |
| 142 viewers | 215 viewers | |
| 93 viewers | 136 viewers | |
| 56 viewers | 98 viewers | |
| 33 viewers | 47 viewers |
Over the past week, Yu-Gi-Oh! TRADING CARD GAME held a niche spot on Twitch, across all languages, with 60 average viewers. This audience concentrates on a single market, English (72% of observed watch time). The French and Spanish markets follow as well. The game leans on a headline creator: the most-watched holds 53% of watch time, across 5 curated creators. Within the Uncategorized category, it ranks 53rd out of 1125 games observed the previous week.
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Over the past week, Yu-Gi-Oh! TRADING CARD GAME drew an average of 60 concurrent viewers on Twitch, across all languages, with a measured peak of 1.4K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Yu-Gi-Oh! TRADING CARD GAME are JoshuaSchmidtYGO, YuGiOhCardEU, and OfficialYuGiOhTCG. The full ranking, sortable by audience, activity or specialization, is further down this page.
Yu-Gi-Oh! TRADING CARD GAME is watched mainly in English (72% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Yu-Gi-Oh! TRADING CARD GAME on Twitch.
The publisher of Yu-Gi-Oh! TRADING CARD GAME is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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