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Over the past week, Assassin's Creed II held a niche spot on Twitch, across all languages, with 89 average viewers. This audience concentrates on a single market, English (70% of observed watch time). The French market follows. The game is carried by 7 curated creators, with audience spread evenly among them. Within the Uncategorized category, it ranks 51st out of 1166 games observed the previous week.
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Previous ISO week · cumulative audience
Audience footprint generated on this game · previous week
4 more creators
The full ranking is available to PRO subscribers.
Time invested in this game the previous week
4 more creators
The full ranking is available to PRO subscribers.
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 337 viewers | 440 viewers | |
| 135 viewers | 189 viewers | |
| 84 viewers | 100 viewers | |
| 80 viewers | 111 viewers | |
| 51 viewers | 59 viewers | |
| 46 viewers | 51 viewers | |
| 14 viewers | 16 viewers |
Over the past week, Assassin's Creed II drew an average of 89 concurrent viewers on Twitch, across all languages, with a measured peak of 2.2K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Assassin's Creed II are LUNAteac, dearNinette, and Nikkis_Floof. The full ranking, sortable by audience, activity or specialization, is further down this page.
Assassin's Creed II is watched mainly in English (70% of observed watch time). Its audience spans 8 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Assassin's Creed II on Twitch.
The publisher of Assassin's Creed II is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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