
· Playstack
Over the past week, Balatro was an established game on Twitch, across all languages, with 765 average viewers. Its audience is up 114% week over week. This audience concentrates on a single market, English (91% of observed watch time). The game is carried by 29 curated creators, with audience spread evenly among them. Within the Strategy category, it ranks 31st out of 769 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Teamfight Tactics | 17% | 104.2Kh |
| 2 | Clash Royale | 14% | 87.2Kh |
| 3 | Pokémon Champions | 13% | 81.4Kh |
| 4 | The Bazaar | 6% | 34.3Kh |
| 5 | Hearthstone | 5% | 28.7Kh |
| 6 | Balatro | 0% | 1.2Kh |
| 7 | Other games | 45% | 276.6Kh |
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 120 viewers | 156 viewers |
Over the past week, Balatro drew an average of 765 concurrent viewers on Twitch, across all languages, with a measured peak of 45.1K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Balatro are LeFrenchRestream, Roffle, and ravenalternative. The full ranking, sortable by audience, activity or specialization, is further down this page.
Balatro is watched mainly in English (91% of observed watch time). Its audience spans 7 of the 9 languages tracked by Evoa in total.
Over the past week, Balatro's audience is up 114% versus the previous week.
According to public data aggregated by Evoa, Balatro is published by Playstack.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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