
· Electronic Arts
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Fortnite | 52% | 376.5Kh |
| 2 | Marbles on Stream | 17% | 121.5Kh |
| 3 | Call of Duty: Warzone | 15% | 106.6Kh |
| 4 | PUBG: BATTLEGROUNDS | 10% | 73.2Kh |
| 5 | Apex Legends | 4% | 28.7Kh |
| 6 | Battlefield REDSEC | 0% | 2.9Kh |
| 7 | Other games | 3% | 20.3Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 777 viewers | 2.2K viewers | |
| 164 viewers | 188 viewers | |
| 131 viewers | 178 viewers | |
| 78 viewers | 95 viewers | |
| 50 viewers | 103 viewers | |
| 32 viewers | 73 viewers | |
| 28 viewers | 38 viewers |
Over the past week, Battlefield REDSEC was an established game on Twitch, across all languages, with 391 average viewers. Its audience is down 54% week over week. This audience concentrates on a single market, English (76% of observed watch time). The Spanish market follows. 26 curated creators cover this game; the most-watched holds 29% of watch time. Within the Battle Royale category, it ranks 11th out of 42 games observed the previous week.
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Over the past week, Battlefield REDSEC drew an average of 391 concurrent viewers on Twitch, across all languages, with a measured peak of 2.4K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Battlefield REDSEC are HutchMF, NICKMERCS, and JadiTV. The full ranking, sortable by audience, activity or specialization, is further down this page.
Battlefield REDSEC is watched mainly in English (76% of observed watch time). Its audience spans 8 of the 9 languages tracked by Evoa in total.
Over the past week, Battlefield REDSEC's audience is down 54% versus the previous week.
According to public data aggregated by Evoa, Battlefield REDSEC is published by Electronic Arts.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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