
· DTP Entertainment
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Data being collected (bootstrap 2026-04-21). Evolution series will appear after the first aggregation run.
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Dead by Daylight | 26% | 16.7Kh |
| 2 | Batman: Return to Arkham - Arkham Asylum | 13% | 8.4Kh |
| 3 | The Mound: Omen of Cthulhu | 8% | 5.4Kh |
| 4 | The Classrooms | 5% | 2.9Kh |
| 5 | Backrooms: Escape Together | 4% | 2.6Kh |
| 6 | Other games | 44% | 28Kh |
Over the past week, Black Mirror II: Reigning Evil held a niche spot on Twitch, across all languages, with 7 average viewers. This audience concentrates on a single market, German (100% of observed watch time). The game leans on a headline creator: the most-watched holds 52% of watch time, across 2 curated creators. Within the Horror category, it ranks 150th out of 422 games observed the previous week.
Do you publish or represent Black Mirror II: Reigning Evil? Activate this game on Evoa
Over the past week, Black Mirror II: Reigning Evil drew an average of 7 concurrent viewers on Twitch, across all languages, with a measured peak of 187 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Black Mirror II: Reigning Evil are BlaueZwiebel and MissLyria. The full ranking, sortable by audience, activity or specialization, is further down this page.
Black Mirror II: Reigning Evil is watched mainly in German (100% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Black Mirror II: Reigning Evil on Twitch.
According to public data aggregated by Evoa, Black Mirror II: Reigning Evil is published by DTP Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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