
· BLACKHUB GAMES
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Black Russia | 61% | 97Kh |
| 2 | Forza Horizon 6 | 13% | 20.8Kh |
| 3 | Le Mans Ultimate | 6% | 8.9Kh |
| 4 | BeamNG.drive | 5% | 8.5Kh |
| 5 | SnowRunner | 3% | 5.3Kh |
| 6 | Other games | 11% | 18Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
40 more creators
The full ranking is available to PRO subscribers.
Over the past week, Black Russia was an established game on Twitch, across all languages, with 582 average viewers. Its audience is up 15% week over week. This audience concentrates on a single market, Russian (99% of observed watch time). The game is carried by 46 curated creators, with audience spread evenly among them. Within the Racing category, it ranks 7th out of 134 games observed the previous week.
Do you publish or represent Black Russia? Activate this game on Evoa
Over the past week, Black Russia drew an average of 582 concurrent viewers on Twitch, across all languages, with a measured peak of 4.4K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Black Russia are LuquEt4, off_kuka358, and Tenkedzu. The full ranking, sortable by audience, activity or specialization, is further down this page.
Black Russia is watched mainly in Russian (99% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
Over the past week, Black Russia's audience is up 15% versus the previous week.
According to public data aggregated by Evoa, Black Russia is published by BLACKHUB GAMES.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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