
· Aksys Games
Previous ISO week · cumulative audience
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 6.4K viewers | 7.7K viewers | |
| 2.1K viewers | 2.3K viewers | |
| 785 viewers | 833 viewers | |
| 327 viewers | 369 viewers | |
| 168 viewers | 214 viewers | |
| 165 viewers | 210 viewers | |
| 110 viewers | 138 viewers | |
| 105 viewers | 110 viewers | |
| 96 viewers | 122 viewers | |
| 89 viewers | 114 viewers |
4 more creators
The full ranking is available to PRO subscribers.
Over the past week, BlazBlue: Central Fiction held a niche spot on Twitch, across all languages, with 70 average viewers. This audience concentrates on a single market, Japanese (81% of observed watch time). The English market follows. The game leans on a headline creator: the most-watched holds 71% of watch time, across 3 curated creators. Within the Fighting category, it ranks 12th out of 113 games observed the previous week.
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Over the past week, BlazBlue: Central Fiction drew an average of 70 concurrent viewers on Twitch, across all languages, with a measured peak of 2.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on BlazBlue: Central Fiction are evo1, 如月れん, and TampaNeverSleeps. The full ranking, sortable by audience, activity or specialization, is further down this page.
BlazBlue: Central Fiction is watched mainly in Japanese (81% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for BlazBlue: Central Fiction on Twitch.
According to public data aggregated by Evoa, BlazBlue: Central Fiction is published by Aksys Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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