
· Not a Sailor Studios
Over the past week, Buddy Simulator 1984 was an established game on Twitch, across all languages, with 138 average viewers. This audience concentrates on a single market, German (100% of observed watch time). The game leans on a headline creator: the most-watched holds 100% of watch time, across 1 curated creator. Within the Simulation category, it ranks 55th out of 635 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Tanks | 24% | 1.8Mh |
| 2 | Palia | 5% | 405.7Kh |
| 3 | Mir Tankov | 5% | 389Kh |
| 4 | Disney Dreamlight Valley | 5% | 342.5Kh |
| 5 | Tomodachi Life: Living the Dream | 3% | 226.1Kh |
| 6 | Buddy Simulator 1984 | 0% | 23.2Kh |
| 7 | Other games | 58% | 4.4Mh |
Audience footprint generated on this game · previous week
Time invested in this game the previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 1.4K viewers | 3.1K viewers |
Over the past week, Buddy Simulator 1984 drew an average of 138 concurrent viewers on Twitch, across all languages, with a measured peak of 3.1K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Buddy Simulator 1984 are GronkhTV. The full ranking, sortable by audience, activity or specialization, is further down this page.
Buddy Simulator 1984 is watched mainly in German (100% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Buddy Simulator 1984 on Twitch.
According to public data aggregated by Evoa, Buddy Simulator 1984 is published by Not a Sailor Studios.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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