evoa
Explore
GamesExplore the market by gameCreatorsFind and contact your game's creators
Solutions
Data IntelligenceFor the gaming industryCreator CRMFor your gaming influenceCampaignsTo promote your games
Pricing
evoa
evoa

Gaming ecosystem intelligence.

Public data, market intelligence and professional tools for creators, indies, studios and agencies.

Explore

  • Games
  • Creators

Solutions

  • Data Intelligence
  • Creator CRM
  • Campaigns

Company

  • About
  • Pricing
  • Contact
© 2026 Evoa. All rights reserved.·Methodology·Privacy·Terms
Cities: Skylines II
Cities: Skylines II

Cities: Skylines II

TwitchData currently observed on Twitch. Other platforms will be integrated progressively.SteamPlayer data currently observed on Steam for this game.

· Paradox Interactive

#40
rank among 197 Simulation games · previous week
  • Audience
  • Markets
  • Competition
  • Creators

Market read

▾

Over the past week, Cities: Skylines II was an established game on Twitch, across all languages, with 181 average viewers. Its audience is down 73% week over week. This audience centers on one main market, English (52% of observed watch time), and spreads across 8 tracked languages. The Polish and Russian markets follow as well. The game is carried by 29 curated creators, with audience spread evenly among them. Within the Simulation category, it ranks 42nd out of 633 games observed the previous week.

Do you publish or represent Cities: Skylines II? Activate this game on Evoa

Average audience
5
+2548%vs prev. week
Peak audience
722
+17950%vs prev. week
Hours watched
768h
+2548%vs prev. week
Streams
7
−22%vs prev. week
Genre share
0%

Game audience

Spanish dominance

Audience breakdown by language

Share of Spanish audience over the global market

Language breakdown over time

Last 30 days · Spanish vs other markets

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
ESSpanish5722768h+2548%
ENEnglish9470215.7Kh−84%
PLPolish242624Kh+10241%
RURussian191.2K3.2Kh+342%
DEGerman121142Kh−10%
PTPortuguese5460903h−77%
FRFrench578895h−22%
JAJapanese472689h+23%
ITItalian01037h+1117%
+7Other languages125072Kh—

Competitive positioning

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning over time

Last 30 days · cumulative audience per day

Creators catalog · Cities: Skylines II · previous week

Creators catalog · Cities: Skylines II · previous week
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on gameGrowth
No creators on this game the previous week. Browse the full catalog: /creators

no results

Frequently asked questions

How many viewers does Cities: Skylines II draw on Twitch?▾

Over the past week, Cities: Skylines II drew an average of 181 concurrent viewers on Twitch, across all languages, with a measured peak of 1.4K viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for Cities: Skylines II?▾

Over the past week, the most-watched creators on Cities: Skylines II are VseVkusno, MaliceEvermore, and CityPlannerPlays. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is Cities: Skylines II watched?▾

Cities: Skylines II is watched mainly in English (52% of observed watch time). Its audience spans 8 of the 9 languages tracked by Evoa in total.

Is Cities: Skylines II growing on Twitch?▾

Over the past week, Cities: Skylines II's audience is down 73% versus the previous week.

Who publishes Cities: Skylines II?▾

According to public data aggregated by Evoa, Cities: Skylines II is published by Paradox Interactive.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

Evoa
Games
Simulation
Simulation
frenesptderuitjapl
Early access · Private beta

Take control of your gaming influence.

Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.

47,601 tracked creators9 languages, equal depthTwitch+Steam, live
Private betaInvite-only · now
Public betaOpens Q3 2026

Studios & agencies

B2B

Get notified at launch.

Got a live project and want in now? Request early access →


Creators

Waitlist

Get notified at launch.