
· Chorus Worldwide
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Tanks | 17% | 1.6Mh |
| 2 | Welcome to the Game III | 16% | 1.5Mh |
| 3 | Funnel Runners | 7% | 676.9Kh |
| 4 | Mir Tankov | 4% | 404.5Kh |
| 5 | The Sims 4 | 3% | 323Kh |
| 6 | Coffee Talk: Tokyo | 0% | 284h |
| 7 | Other games | 51% | 4.7Mh |
Ranked by average audience on this game
Ranked by hours streamed on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 114 viewers | 680 viewers | |
| 80 viewers | 89 viewers | |
| 67 viewers | 76 viewers | |
| 62 viewers | 69 viewers | |
| 39 viewers | 43 viewers | |
| 29 viewers | 29 viewers |
Over the past week, Coffee Talk: Tokyo drew a confidential audience on Twitch, across all languages, with 2 average viewers. This audience concentrates on a single market, Japanese (57% of observed watch time). Within the Simulation category, it ranks 309th out of 640 games observed the previous week.
Do you publish or represent Coffee Talk: Tokyo? Activate this game on Evoa
Over the past week, Coffee Talk: Tokyo drew an average of 2 concurrent viewers on Twitch, across all languages, with a measured peak of 67 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Coffee Talk: Tokyo are StrohhutDave, AkariiNyan, and PonzuzuJu. The full ranking, sortable by audience, activity or specialization, is further down this page.
Coffee Talk: Tokyo is watched mainly in Japanese (57% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Coffee Talk: Tokyo on Twitch.
According to public data aggregated by Evoa, Coffee Talk: Tokyo is published by Chorus Worldwide.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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