
· Universal Interactive Studios
Over the past week, Crash Bandicoot held a niche spot on Twitch, across all languages, with 11 average viewers. This audience concentrates on a single market, English (76% of observed watch time). The French market follows. The game leans on a headline creator: the most-watched holds 51% of watch time, across 2 curated creators. Within the Platformer category, it ranks 77th out of 278 games observed the previous week.
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Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Geometry Dash | 11% | 421.7Kh |
| 2 | Super Mario Maker 2 | 9% | 329.1Kh |
| 3 | PEAK | 7% | 273.6Kh |
| 4 | Super Mario World | 7% | 266.4Kh |
| 5 | Super Mario 64 | 7% | 256.2Kh |
| 6 | Crash Bandicoot | 0% | 1.8Kh |
| 7 | Other games | 59% | 2.2Mh |
Last 30 days · cumulative audience per day
Audience footprint generated on this game · previous week
Time invested in this game the previous week
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 315 viewers | 331 viewers | |
| 31 viewers | 38 viewers |
Over the past week, Crash Bandicoot drew an average of 11 concurrent viewers on Twitch, across all languages, with a measured peak of 449 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Crash Bandicoot are TheHotCross and MatthFlow. The full ranking, sortable by audience, activity or specialization, is further down this page.
Crash Bandicoot is watched mainly in English (76% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Crash Bandicoot on Twitch.
According to public data aggregated by Evoa, Crash Bandicoot is published by Universal Interactive Studios.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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