
· Bandai Namco Entertainment
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | MARVEL Contest of Champions | 25% | 163.8Kh |
| 2 | Wuthering Waves | 10% | 68.1Kh |
| 3 | Genshin Impact | 7% | 47.8Kh |
| 4 | NTE: Neverness to Everness | 6% | 40.3Kh |
| 5 | Zenless Zone Zero | 6% | 39.2Kh |
| 6 | DARK SOULS III | 1% | 6.6Kh |
| 7 | Other games | 44% | 285.9Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
7 more creators
The full ranking is available to PRO subscribers.
Over the past week, DARK SOULS III was an established game on Twitch, across all languages, with 995 average viewers. Its audience is up 36% week over week. This audience centers on one main market, English (46% of observed watch time), and spreads across 9 tracked languages. The Japanese market follows. The game is carried by 96 curated creators, with audience spread evenly among them. Within the RPG category, it ranks 21st out of 590 games observed the previous week.
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Over the past week, DARK SOULS III drew an average of 995 concurrent viewers on Twitch, across all languages, with a measured peak of 3.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on DARK SOULS III are ClioAite, なるお_, and Divi. The full ranking, sortable by audience, activity or specialization, is further down this page.
DARK SOULS III is watched mainly in English (46% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, DARK SOULS III's audience is up 36% versus the previous week.
According to public data aggregated by Evoa, DARK SOULS III is published by Bandai Namco Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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