
· Konami
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Geometry Dash | 11% | 421.7Kh |
| 2 | Super Mario Maker 2 | 9% | 329.1Kh |
| 3 | PEAK | 7% | 273.6Kh |
| 4 | Super Mario World | 7% | 266.4Kh |
| 5 | Super Mario 64 | 7% | 256.2Kh |
| 6 | Darwin's Paradox! | 0% | 282h |
| 7 | Other games | 59% | 2.2Mh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 513 viewers | 719 viewers | |
| 142 viewers | 256 viewers | |
| 40 viewers | 45 viewers | |
| 30 viewers | 33 viewers |
Over the past week, Darwin's Paradox! drew a confidential audience on Twitch, across all languages, with 2 average viewers. This audience concentrates on a single market, Spanish (37% of observed watch time). Within the Platformer category, it ranks 137th out of 279 games observed the previous week.
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Over the past week, Darwin's Paradox! drew an average of 2 concurrent viewers on Twitch, across all languages, with a measured peak of 46 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Darwin's Paradox! are Niisa, Caith_Sith, and Twiinkii_. The full ranking, sortable by audience, activity or specialization, is further down this page.
Darwin's Paradox! is watched mainly in Spanish (37% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Darwin's Paradox! on Twitch.
According to public data aggregated by Evoa, Darwin's Paradox! is published by Konami.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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