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Deadzone: Rogue
Deadzone: Rogue

Deadzone: Rogue

TwitchSteam

· Prophecy Games

#142
rank among 253 FPS games · previous week
  • Audience
  • Markets
  • Competition
  • Creators
Average audience
0
+467%vs prev. week
Peak audience
5
+400%vs prev. week
Hours watched
17h
+467%vs prev. week
Streams
3
+50%vs prev. week
Genre share
0%

Audience

Competitive positioning

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1Counter-Strike 262%586.3Kh
2Valorant22%206.5Kh
3MISERY2%18.7Kh
4Escape from Tarkov2%18.1Kh
5World of Warships1%11.8Kh
6Deadzone: Rogue0%17h
7Other games11%99.7Kh

Market read

▾

Over the past week, Deadzone: Rogue drew a confidential audience on Twitch, across all languages, with 0 average viewers. Within the FPS category, it ranks 490th out of 632 games observed the previous week.

Do you publish or represent Deadzone: Rogue? Activate this game on Evoa

Frequently asked questions

How many viewers does Deadzone: Rogue draw on Twitch?▾

Over the past week, Deadzone: Rogue drew an average of 0 concurrent viewers on Twitch, across all languages, with a measured peak of 12 viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for Deadzone: Rogue?▾

Recently, the most-watched creators on Deadzone: Rogue are kayrison4, Teuff_, and Rayderix_. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is Deadzone: Rogue watched?▾

Language data for Deadzone: Rogue is not available yet for the past week.

Is Deadzone: Rogue growing on Twitch?▾

There is not enough history yet to establish a reliable trend for Deadzone: Rogue on Twitch.

Who publishes Deadzone: Rogue?▾

According to public data aggregated by Evoa, Deadzone: Rogue is published by Prophecy Games.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

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