
· Battlestate Games
Over the past week, Escape from Tarkov ranked among the biggest games on Twitch, across all languages, with 11.1K average viewers. Its audience held steady week over week. This audience centers on one main market, English (57% of observed watch time), and spreads across 9 tracked languages. The Russian market follows. The game is carried by 409 curated creators, with audience spread evenly among them. Within the FPS category, it ranks 7th out of 625 games observed this week.
Do you publish or represent Escape from Tarkov? Activate this game on Evoa
Previous ISO week · average concurrent audience
Last 30 days · average concurrent audience per day
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
Audience footprint generated on this game
Time invested in this game this week
% time on this game (primary game)
409 results · Page 1 / 17
Over the past week, Escape from Tarkov drew an average of 11.1K concurrent viewers on Twitch, across all languages, with a measured peak of 20.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Escape from Tarkov are LVNDMARK, Glorious_E, and Smoke. The full ranking, sortable by audience, activity or specialization, is further down this page.
Escape from Tarkov is watched mainly in English (57% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, Escape from Tarkov's audience held steady versus the previous week.
According to public data aggregated by Evoa, Escape from Tarkov is published by Battlestate Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now? Request early access →
Get notified at launch.