
· Sony Interactive Entertainment
Over the past week, Death Stranding 2: On the Beach held a niche spot on Twitch, across all languages, with 40 average viewers. This audience centers on one main market, Russian (53% of observed watch time), and spreads across 9 tracked languages. The Portuguese and Japanese markets follow as well. The game leans on a headline creator: the most-watched holds 50% of watch time, across 9 curated creators. Within the FPS category, it ranks 115th out of 627 games observed this week.
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Share of French audience over the global market
Last 30 days · French vs other markets
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game this week. Browse the full catalog: /creators | ||||||
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Over the past week, Death Stranding 2: On the Beach drew an average of 40 concurrent viewers on Twitch, across all languages, with a measured peak of 324 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Death Stranding 2: On the Beach are sad_moustache, menyeB, and yohelly. The full ranking, sortable by audience, activity or specialization, is further down this page.
Death Stranding 2: On the Beach is watched mainly in Russian (53% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Death Stranding 2: On the Beach on Twitch.
According to public data aggregated by Evoa, Death Stranding 2: On the Beach is published by Sony Interactive Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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