
· Sony Interactive Entertainment
Previous ISO week · cumulative audience
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 292 viewers | 297 viewers | |
| 165 viewers | 169 viewers | |
| 49 viewers | 71 viewers | |
| 31 viewers | 34 viewers |
Over the past week, Death Stranding: Director's Cut held a niche spot on Twitch, across all languages, with 15 average viewers. This audience centers on one main market, French (50% of observed watch time), and spreads across 4 tracked languages. The Russian market follows. 4 curated creators cover this game; the most-watched holds 46% of watch time. Within the FPS category, it ranks 169th out of 627 games observed the previous week.
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Over the past week, Death Stranding: Director's Cut drew an average of 15 concurrent viewers on Twitch, across all languages, with a measured peak of 297 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Death Stranding: Director's Cut are GEEGA, poka, and terlosawyerhx. The full ranking, sortable by audience, activity or specialization, is further down this page.
Death Stranding: Director's Cut is watched mainly in French (50% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Death Stranding: Director's Cut on Twitch.
According to public data aggregated by Evoa, Death Stranding: Director's Cut is published by Sony Interactive Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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