
· Eidos Interactive
Over the past week, Deus Ex was an established game on Twitch, across all languages, with 888 average viewers. Its audience is up 1092% week over week. This audience concentrates on a single market, English (100% of observed watch time). The game leans on a headline creator: the most-watched holds 100% of watch time, across 1 curated creator. Within the FPS category, it ranks 33rd out of 627 games observed this week.
Do you publish or represent Deus Ex? Activate this game on Evoa
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Share of Japanese audience over the global market
Last 30 days · Japanese vs other markets
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game this week. Browse the full catalog: /creators | ||||||
no results
Over the past week, Deus Ex drew an average of 888 concurrent viewers on Twitch, across all languages, with a measured peak of 8.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Deus Ex are Elajjaz. The full ranking, sortable by audience, activity or specialization, is further down this page.
Deus Ex is watched mainly in English (100% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
Over the past week, Deus Ex's audience is up 1092% versus the previous week.
According to public data aggregated by Evoa, Deus Ex is published by Eidos Interactive.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now? Request early access →
Get notified at launch.