
· Zadbox Entertainment
Previous ISO week · cumulative audience
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 1.1K viewers | 2.3K viewers | |
| 459 viewers | 964 viewers | |
| 53 viewers | 54 viewers | |
| 47 viewers | 59 viewers |
Over the past week, Dimhaven: The Lost Source held a niche spot on Twitch, across all languages, with 69 average viewers. This audience centers on one main market, English (61% of observed watch time), and spreads across 5 tracked languages. The German and French markets follow as well. 14 curated creators cover this game; the most-watched holds 32% of watch time. Within the Puzzle category, it ranks 14th out of 199 games observed the previous week.
Do you publish or represent Dimhaven: The Lost Source? Activate this game on Evoa
Over the past week, Dimhaven: The Lost Source drew an average of 69 concurrent viewers on Twitch, across all languages, with a measured peak of 532 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Dimhaven: The Lost Source are CohhCarnage, forsen, and Laink. The full ranking, sortable by audience, activity or specialization, is further down this page.
Dimhaven: The Lost Source is watched mainly in English (61% of observed watch time). Its audience spans 5 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Dimhaven: The Lost Source on Twitch.
According to public data aggregated by Evoa, Dimhaven: The Lost Source is published by Zadbox Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.