
· Zadbox Entertainment
Over the past week, Dimhaven: The Lost Source was an established game on Twitch, across all languages, with 228 average viewers. Its audience is down 73% week over week. This audience centers on one main market, English (57% of observed watch time), and spreads across 4 tracked languages. The French market follows. 20 curated creators cover this game; the most-watched holds 28% of watch time. Within the Puzzle category, it ranks 7th out of 196 games observed this week.
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Share of Portuguese audience over the global market
Last 30 days · Portuguese vs other markets
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
Audience footprint generated on this game
Time invested in this game the previous week
% time on this game (primary game)
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 30 viewers | 36 viewers |
1 result
Over the past week, Dimhaven: The Lost Source drew an average of 228 concurrent viewers on Twitch, across all languages, with a measured peak of 2.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Dimhaven: The Lost Source are Laink, Surefour, and BreaK. The full ranking, sortable by audience, activity or specialization, is further down this page.
Dimhaven: The Lost Source is watched mainly in English (57% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
Over the past week, Dimhaven: The Lost Source's audience is down 73% versus the previous week.
According to public data aggregated by Evoa, Dimhaven: The Lost Source is published by Zadbox Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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