
· Larian Studios
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Black Desert | 27% | 108.9Kh |
| 2 | MU Online | 11% | 45.3Kh |
| 3 | Hearthstone | 10% | 39Kh |
| 4 | Teamfight Tactics | 7% | 29.6Kh |
| 5 | Legend of YMIR | 4% | 18Kh |
| 6 | Divinity: Original Sin II | 0% | 1.1Kh |
| 7 | Other games | 41% | 165.5Kh |
Audience footprint generated on this game
Time invested in this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 46 viewers | 54 viewers | |
| 25 viewers | 28 viewers | |
| 18 viewers | 24 viewers |
Over the past week, Divinity: Original Sin II was an established game on Twitch, across all languages, with 256 average viewers. Its audience is down 32% week over week. This audience concentrates on a single market, English (83% of observed watch time). The game leans on a headline creator: the most-watched holds 65% of watch time, across 15 curated creators. Within the Strategy category, it ranks 53rd out of 769 games observed the previous week.
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Over the past week, Divinity: Original Sin II drew an average of 256 concurrent viewers on Twitch, across all languages, with a measured peak of 903 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Divinity: Original Sin II are skippypoppin, Saintone, and luxx. The full ranking, sortable by audience, activity or specialization, is further down this page.
Divinity: Original Sin II is watched mainly in English (83% of observed watch time). Its audience spans 8 of the 9 languages tracked by Evoa in total.
Over the past week, Divinity: Original Sin II's audience is down 32% versus the previous week.
According to public data aggregated by Evoa, Divinity: Original Sin II is published by Larian Studios.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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