
· Digital Cybercherries
Over the past week, DON'T SCREAM TOGETHER drew a confidential audience on Twitch, across all languages, with 3 average viewers. This audience centers on one main market, Polish (58% of observed watch time), and spreads across 3 tracked languages. The Russian and Spanish markets follow as well. Within the Simulation category, it ranks 277th out of 635 games observed the previous week.
Do you publish or represent DON'T SCREAM TOGETHER? Activate this game on Evoa
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Tanks | 24% | 1.8Mh |
| 2 | Palia | 5% | 405.7Kh |
| 3 | Mir Tankov | 5% | 389Kh |
| 4 | Disney Dreamlight Valley | 5% | 342.5Kh |
| 5 | Tomodachi Life: Living the Dream | 3% | 226.1Kh |
| 6 | DON'T SCREAM TOGETHER | 0% | 560h |
| 7 | Other games | 58% | 4.4Mh |
| Creator | Avg viewers / stream | Peak on this game | ||||
|---|---|---|---|---|---|---|
| No creators on this game the previous week. Browse the full catalog: /creators | ||||||
no results
Over the past week, DON'T SCREAM TOGETHER drew an average of 3 concurrent viewers on Twitch, across all languages, with a measured peak of 316 viewers. These figures reflect the game's audience across all channels, not a single creator's.
No Evoa-curated creator streamed DON'T SCREAM TOGETHER over the past week.
DON'T SCREAM TOGETHER is watched mainly in Polish (58% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for DON'T SCREAM TOGETHER on Twitch.
According to public data aggregated by Evoa, DON'T SCREAM TOGETHER is published by Digital Cybercherries.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.