
· Nintendo
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Geometry Dash | 18% | 204.6Kh |
| 2 | Super Mario 64 | 14% | 159.6Kh |
| 3 | PEAK | 10% | 107.7Kh |
| 4 | Super Mario Maker 2 | 9% | 102.6Kh |
| 5 | Hollow Knight: Silksong | 8% | 91.3Kh |
| 6 | Donkey Kong 64 | 1% | 12Kh |
| 7 | Other games | 39% | 442.2Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 1.2K viewers | 1.5K viewers | |
| 415 viewers | 493 viewers | |
| 314 viewers | 333 viewers |
Over the past week, Donkey Kong 64 held a niche spot on Twitch, across all languages, with 80 average viewers. This audience concentrates on a single market, English (89% of observed watch time). The game leans on a headline creator: the most-watched holds 87% of watch time, across 2 curated creators. Within the Platformer category, it ranks 17th out of 251 games observed the previous week.
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Over the past week, Donkey Kong 64 drew an average of 80 concurrent viewers on Twitch, across all languages, with a measured peak of 1.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Donkey Kong 64 are MajinPhil, Spikevegeta, and usedpizza. The full ranking, sortable by audience, activity or specialization, is further down this page.
Donkey Kong 64 is watched mainly in English (89% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Donkey Kong 64 on Twitch.
According to public data aggregated by Evoa, Donkey Kong 64 is published by Nintendo.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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