
·
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Data being collected (bootstrap 2026-04-21). Evolution series will appear after the first aggregation run.
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Tanks | 61% | 161.5Kh |
| 2 | How to Make an Atomic Bomb in Your Garden | 18% | 48.3Kh |
| 3 | Too Well Hidden | 3% | 6.7Kh |
| 4 | Silly Linguine Cat Simulator Deluxe Online | 2% | 5.8Kh |
| 5 | Farming Simulator 25 | 2% | 4.4Kh |
| 6 | Other games | 15% | 38.8Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
no results
Over the past week, Dreamcore held a niche spot on Twitch, across all languages, with 72 average viewers. This audience concentrates on a single market, German (95% of observed watch time). Within the Simulation category, it ranks 75th out of 635 games observed the previous week.
Do you publish or represent Dreamcore? Activate this game on Evoa
Over the past week, Dreamcore drew an average of 72 concurrent viewers on Twitch, across all languages, with a measured peak of 11.4K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Dreamcore are TheMrSark, Catboat, and Buni. The full ranking, sortable by audience, activity or specialization, is further down this page.
Dreamcore is watched mainly in German (95% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Dreamcore on Twitch.
The publisher of Dreamcore is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.
Get notified at launch.
Got a live project and want in now?
Get notified at launch.