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Previous ISO week · cumulative audience
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 524 viewers | 540 viewers | |
| 429 viewers | 535 viewers | |
| 299 viewers | 345 viewers | |
| 182 viewers | 186 viewers | |
| 176 viewers | 251 viewers | |
| 109 viewers | 118 viewers | |
| 88 viewers | 101 viewers | |
| 56 viewers | 72 viewers | |
| 55 viewers | 91 viewers | |
| 52 viewers | 82 viewers |
6 more creators
The full ranking is available to PRO subscribers.
Over the past week, Dying Light: The Beast Restored Land held a niche spot on Twitch, across all languages, with 5 average viewers. This audience centers on one main market, Polish (55% of observed watch time), and spreads across 2 tracked languages. The Spanish market follows. Within the Uncategorized category, it ranks 232nd out of 1125 games observed the previous week.
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Over the past week, Dying Light: The Beast Restored Land drew an average of 5 concurrent viewers on Twitch, across all languages, with a measured peak of 269 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Dying Light: The Beast Restored Land are SrSerpiente, MrMoregame, and JosefaTTV. The full ranking, sortable by audience, activity or specialization, is further down this page.
Dying Light: The Beast Restored Land is watched mainly in Polish (55% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Dying Light: The Beast Restored Land on Twitch.
The publisher of Dying Light: The Beast Restored Land is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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