
· Smilegate Megaport
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Teamfight Tactics | 17% | 104.2Kh |
| 2 | Clash Royale | 14% | 87.2Kh |
| 3 | Pokémon Champions | 13% | 81.4Kh |
| 4 | The Bazaar | 6% | 34.3Kh |
| 5 | Hearthstone | 5% | 28.7Kh |
| 6 | Epic Seven | 1% | 7Kh |
| 7 | Other games | 44% | 270.8Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 201 viewers | 275 viewers | |
| 30 viewers | 49 viewers |
Over the past week, Epic Seven was an established game on Twitch, across all languages, with 507 average viewers. Its audience is up 26% week over week. This audience concentrates on a single market, English (82% of observed watch time). The game is carried by 21 curated creators, with audience spread evenly among them. Within the Strategy category, it ranks 41st out of 769 games observed the previous week.
Do you publish or represent Epic Seven? Activate this game on Evoa
Over the past week, Epic Seven drew an average of 507 concurrent viewers on Twitch, across all languages, with a measured peak of 1.9K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Epic Seven are fobm4ster, Celerity, and KanekoLumi. The full ranking, sortable by audience, activity or specialization, is further down this page.
Epic Seven is watched mainly in English (82% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
Over the past week, Epic Seven's audience is up 26% versus the previous week.
According to public data aggregated by Evoa, Epic Seven is published by Smilegate Megaport.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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