
· QuixM Interactive
Over the past week, Escape the Backrooms was a major game on Twitch, across all languages, with 1.8K average viewers. Its audience is up 128% week over week. This audience is international and spreads across 9 tracked languages, led by English (31% of observed watch time). The Spanish and German markets follow as well. The game is carried by 79 curated creators, with audience spread evenly among them. Within the Adventure category, it ranks 7th out of 315 games observed this week.
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Share of Italian audience over the global market
Last 30 days · Italian vs other markets
Previous ISO week · cumulative audience
Last 30 days · cumulative audience per day
Audience footprint generated on this game
Time invested in this game this week
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 163 viewers | 197 viewers | |
| 75 viewers | 102 viewers |
2 results
Over the past week, Escape the Backrooms drew an average of 1.8K concurrent viewers on Twitch, across all languages, with a measured peak of 23.2K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on Escape the Backrooms are Trymacs, Peereira7, and agustin51. The full ranking, sortable by audience, activity or specialization, is further down this page.
Escape the Backrooms is watched mainly in English (31% of observed watch time). Its audience spans 9 of the 9 languages tracked by Evoa in total.
Over the past week, Escape the Backrooms's audience is up 128% versus the previous week.
According to public data aggregated by Evoa, Escape the Backrooms is published by QuixM Interactive.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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