
· Rayll Studios
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Dead by Daylight | 54% | 4.7Mh |
| 2 | The Outlast Trials | 5% | 454.9Kh |
| 3 | The Mound: Omen of Cthulhu | 4% | 311.2Kh |
| 4 | The Legend of Zelda: Majora's Mask | 3% | 300.5Kh |
| 5 | Don’t Sleep with the Fishes | 3% | 248.8Kh |
| 6 | Fears to Fathom: Home Alone | 0% | 272h |
| 7 | Other games | 31% | 2.7Mh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 48 viewers | 52 viewers |
Over the past week, Fears to Fathom: Home Alone drew a confidential audience on Twitch, across all languages, with 2 average viewers. This audience concentrates on a single market, Portuguese (87% of observed watch time). Within the Horror category, it ranks 240th out of 422 games observed the previous week.
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Over the past week, Fears to Fathom: Home Alone drew an average of 2 concurrent viewers on Twitch, across all languages, with a measured peak of 237 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Fears to Fathom: Home Alone are Jayzz_. The full ranking, sortable by audience, activity or specialization, is further down this page.
Fears to Fathom: Home Alone is watched mainly in Portuguese (87% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Fears to Fathom: Home Alone on Twitch.
According to public data aggregated by Evoa, Fears to Fathom: Home Alone is published by Rayll Studios.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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