
· Square Enix
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Genshin Impact | 14% | 59.8Kh |
| 2 | Torchlight: Infinite | 11% | 47.5Kh |
| 3 | Wuthering Waves | 10% | 40.8Kh |
| 4 | TBH: Task Bar Hero | 6% | 26.4Kh |
| 5 | Path of Exile | 6% | 25.5Kh |
| 6 | FINAL FANTASY VIII | 0% | 115h |
| 7 | Other games | 53% | 226.9Kh |
Audience footprint generated on this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 60 viewers | 78 viewers |
Over the past week, FINAL FANTASY VIII was an established game on Twitch, across all languages, with 199 average viewers. Its audience is up 149% week over week. This audience concentrates on a single market, English (99% of observed watch time). The game leans on a headline creator: the most-watched holds 92% of watch time, across 2 curated creators. Within the RPG category, it ranks 53rd out of 590 games observed the previous week.
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Over the past week, FINAL FANTASY VIII drew an average of 199 concurrent viewers on Twitch, across all languages, with a measured peak of 2K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on FINAL FANTASY VIII are Calebhart42, vividlyVIVI, and Peter24742. The full ranking, sortable by audience, activity or specialization, is further down this page.
FINAL FANTASY VIII is watched mainly in English (99% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
Over the past week, FINAL FANTASY VIII's audience is up 149% versus the previous week.
According to public data aggregated by Evoa, FINAL FANTASY VIII is published by Square Enix.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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