
· Square Enix
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | MARVEL Contest of Champions | 25% | 163.8Kh |
| 2 | Wuthering Waves | 10% | 68.1Kh |
| 3 | Genshin Impact | 7% | 47.8Kh |
| 4 | NTE: Neverness to Everness | 6% | 40.3Kh |
| 5 | Zenless Zone Zero | 6% | 39.2Kh |
| 6 | Other games | 45% | 292.4Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
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Over the past week, Final Fantasy X-2 HD Remaster was an established game on Twitch, across all languages, with 236 average viewers. Its audience is up 153% week over week. This audience concentrates on a single market, English (99% of observed watch time). The game leans on a headline creator: the most-watched holds 99% of watch time, across 2 curated creators. Within the RPG category, it ranks 48th out of 590 games observed the previous week.
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Over the past week, Final Fantasy X-2 HD Remaster drew an average of 236 concurrent viewers on Twitch, across all languages, with a measured peak of 1.7K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Final Fantasy X-2 HD Remaster are Preachlfw and ばさおです. The full ranking, sortable by audience, activity or specialization, is further down this page.
Final Fantasy X-2 HD Remaster is watched mainly in English (99% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
Over the past week, Final Fantasy X-2 HD Remaster's audience is up 153% versus the previous week.
According to public data aggregated by Evoa, Final Fantasy X-2 HD Remaster is published by Square Enix.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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