
· Versus Evil
Over the past week, First Class Trouble was an established game on Twitch, across all languages, with 142 average viewers. Its audience is up 61% week over week. This audience centers on one main market, Japanese (62% of observed watch time), and spreads across 5 tracked languages. The English market follows. 22 curated creators cover this game; the most-watched holds 43% of watch time. Within the Survival/Craft category, it ranks 13th out of 36 games observed the previous week.
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Previous ISO week · cumulative audience
Cumulative audience
Audience footprint generated on this game · previous week
7 more creators
The full ranking is available to PRO subscribers.
Time invested in this game the previous week
7 more creators
The full ranking is available to PRO subscribers.
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 3.5K viewers | 3.6K viewers | |
| 619 viewers | 759 viewers | |
| 367 viewers | 399 viewers | |
| 321 viewers | 337 viewers | |
| 243 viewers | 305 viewers | |
| 202 viewers | 235 viewers | |
| 188 viewers | 201 viewers | |
| 159 viewers | 176 viewers | |
| 92 viewers | 94 viewers | |
| 77 viewers | 96 viewers |
12 more creators
The full ranking is available to PRO subscribers.
Over the past week, First Class Trouble drew an average of 142 concurrent viewers on Twitch, across all languages, with a measured peak of 5.2K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on First Class Trouble are ぐちつぼ, ZeRoyalViking, and 焼きパン. The full ranking, sortable by audience, activity or specialization, is further down this page.
First Class Trouble is watched mainly in Japanese (62% of observed watch time). Its audience spans 5 of the 9 languages tracked by Evoa in total.
Over the past week, First Class Trouble's audience is up 61% versus the previous week.
According to public data aggregated by Evoa, First Class Trouble is published by Versus Evil.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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