
· Ubisoft Entertainment
Previous ISO week · cumulative audience
Audience footprint generated on this game · previous week
7 more creators
The full ranking is available to PRO subscribers.
Time invested in this game the previous week
7 more creators
The full ranking is available to PRO subscribers.
% time on this game (primary game)
7 more creators
The full ranking is available to PRO subscribers.
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 122 viewers | 240 viewers | |
| 93 viewers | 478 viewers | |
| 90 viewers | 132 viewers | |
| 74 viewers | 149 viewers | |
| 68 viewers | 70 viewers | |
| 58 viewers | 156 viewers | |
| 57 viewers | 136 viewers | |
| 57 viewers | 65 viewers | |
| 52 viewers | 55 viewers | |
| 51 viewers | 74 viewers |
8 more creators
The full ranking is available to PRO subscribers.
Over the past week, For Honor was an established game on Twitch, across all languages, with 307 average viewers. Its audience is up 20% week over week. This audience concentrates on a single market, English (88% of observed watch time). The game is carried by 18 curated creators, with audience spread evenly among them. Within the Fighting category, it ranks 10th out of 93 games observed the previous week.
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Over the past week, For Honor drew an average of 307 concurrent viewers on Twitch, across all languages, with a measured peak of 1.6K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Over the past week, the most-watched creators on For Honor are Wexra, Toetmined, and Tatusiu_Kev. The full ranking, sortable by audience, activity or specialization, is further down this page.
For Honor is watched mainly in English (88% of observed watch time). Its audience spans 8 of the 9 languages tracked by Evoa in total.
Over the past week, For Honor's audience is up 20% versus the previous week.
According to public data aggregated by Evoa, For Honor is published by Ubisoft Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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