
· Black Eye Games
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Welcome to the Game III | 23% | 1Mh |
| 2 | World of Tanks | 21% | 924.4Kh |
| 3 | Funnel Runners | 9% | 417Kh |
| 4 | Palia | 4% | 184.4Kh |
| 5 | The Sweet Spot | 3% | 126.2Kh |
| 6 | Gloria Victis | 1% | 30.3Kh |
| 7 | Other games | 40% | 1.8Mh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 833 viewers | 1.2K viewers | |
| 41 viewers | 65 viewers | |
| 39 viewers | 54 viewers | |
| 33 viewers | 46 viewers | |
| 28 viewers | 68 viewers | |
| 28 viewers | 37 viewers | |
| 28 viewers | 41 viewers | |
| 16 viewers | 30 viewers |
Over the past week, Gloria Victis was an established game on Twitch, across all languages, with 211 average viewers. Its audience is down 47% week over week. This audience concentrates on a single market, English (86% of observed watch time). The Portuguese market follows. The game leans on a headline creator: the most-watched holds 74% of watch time, across 6 curated creators. Within the Simulation category, it ranks 38th out of 636 games observed the previous week.
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Over the past week, Gloria Victis drew an average of 211 concurrent viewers on Twitch, across all languages, with a measured peak of 1.4K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Gloria Victis are Sequisha, gratis150ml, and Altofunk. The full ranking, sortable by audience, activity or specialization, is further down this page.
Gloria Victis is watched mainly in English (86% of observed watch time). Its audience spans 5 of the 9 languages tracked by Evoa in total.
Over the past week, Gloria Victis's audience is down 47% versus the previous week.
According to public data aggregated by Evoa, Gloria Victis is published by Black Eye Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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