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The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Assassin's Creed Black Flag Resynced | 44% | 46.9Kh |
| 2 | I'm Only Sleeping | 11% | 11.6Kh |
| 3 | Tomb Raider: The Last Revelation | 10% | 10.5Kh |
| 4 | Grand Theft Auto V | 7% | 7.3Kh |
| 5 | Escape the Backrooms | 6% | 6.4Kh |
| 6 | Other games | 23% | 25Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 338 viewers | 354 viewers | |
| 189 viewers | 226 viewers |
Over the past week, Goblin Company drew a confidential audience on Twitch, across all languages, with 2 average viewers. This audience concentrates on a single market, English (70% of observed watch time). The Japanese market follows. Within the Adventure category, it ranks 143rd out of 277 games observed the previous week.
Do you publish or represent Goblin Company? Activate this game on Evoa
Over the past week, Goblin Company drew an average of 2 concurrent viewers on Twitch, across all languages, with a measured peak of 204 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Goblin Company are guit88man, Bladii309, and aLySQuE. The full ranking, sortable by audience, activity or specialization, is further down this page.
Goblin Company is watched mainly in English (70% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Goblin Company on Twitch.
The publisher of Goblin Company is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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