
· Gaggle Studios, Inc.
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Black Desert | 22% | 113.1Kh |
| 2 | Legend of YMIR | 9% | 44.8Kh |
| 3 | MU Online | 9% | 43Kh |
| 4 | ARKNIGHTS: ENDFIELD | 8% | 39.3Kh |
| 5 | Hearthstone | 6% | 29.7Kh |
| 6 | Goose Goose Duck | 0% | 2.5Kh |
| 7 | Other games | 46% | 232.7Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 390 viewers | 445 viewers | |
| 66 viewers | 90 viewers | |
| 33 viewers | 34 viewers | |
| 23 viewers | 30 viewers |
Over the past week, Goose Goose Duck was a major game on Twitch, across all languages, with 1.1K average viewers. Its audience is up 31% week over week. This audience concentrates on a single market, Japanese (88% of observed watch time). The game leans on a headline creator: the most-watched holds 72% of watch time, across 34 curated creators. Within the Strategy category, it ranks 22nd out of 777 games observed the previous week.
Do you publish or represent Goose Goose Duck? Activate this game on Evoa
Over the past week, Goose Goose Duck drew an average of 1.1K concurrent viewers on Twitch, across all languages, with a measured peak of 29.7K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Goose Goose Duck are fps_shaka, yutapongo, and ゆきお2. The full ranking, sortable by audience, activity or specialization, is further down this page.
Goose Goose Duck is watched mainly in Japanese (88% of observed watch time). Its audience spans 7 of the 9 languages tracked by Evoa in total.
Over the past week, Goose Goose Duck's audience is up 31% versus the previous week.
According to public data aggregated by Evoa, Goose Goose Duck is published by Gaggle Studios, Inc..
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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