
· Mobage
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Hearthstone | 17% | 2.7Mh |
| 2 | ARKNIGHTS: ENDFIELD | 5% | 792Kh |
| 3 | Black Desert | 4% | 664.9Kh |
| 4 | Clash Royale | 4% | 622.6Kh |
| 5 | Teamfight Tactics | 4% | 575.5Kh |
| 6 | Granblue Fantasy | 0% | 923h |
| 7 | Other games | 66% | 10.3Mh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 207 viewers | 237 viewers | |
| 38 viewers | 110 viewers | |
| 38 viewers | 48 viewers | |
| 37 viewers | 38 viewers | |
| 36 viewers | 66 viewers | |
| 29 viewers | 40 viewers | |
| 20 viewers | 63 viewers |
Over the past week, Granblue Fantasy held a niche spot on Twitch, across all languages, with 5 average viewers. This audience concentrates on a single market, Japanese (98% of observed watch time). The game leans on a headline creator: the most-watched holds 67% of watch time, across 2 curated creators. Within the Strategy category, it ranks 298th out of 778 games observed the previous week.
Do you publish or represent Granblue Fantasy? Activate this game on Evoa
Over the past week, Granblue Fantasy drew an average of 5 concurrent viewers on Twitch, across all languages, with a measured peak of 45 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Granblue Fantasy are dy_dk, どーたーぬき, and しまむらエルフ. The full ranking, sortable by audience, activity or specialization, is further down this page.
Granblue Fantasy is watched mainly in Japanese (98% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Granblue Fantasy on Twitch.
According to public data aggregated by Evoa, Granblue Fantasy is published by Mobage.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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