
· Rockstar Games
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Forza Horizon 6 | 24% | 3.6Kh |
| 2 | Le Mans Ultimate | 22% | 3.4Kh |
| 3 | Saints Row: The Third Remastered | 14% | 2.1Kh |
| 4 | Mario Kart World | 10% | 1.5Kh |
| 5 | F1 25 | 6% | 982h |
| 6 | Grand Theft Auto: Vice City | 2% | 349h |
| 7 | Other games | 22% | 3.3Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 94 viewers | 120 viewers | |
| 47 viewers | 63 viewers |
Over the past week, Grand Theft Auto: Vice City was an established game on Twitch, across all languages, with 313 average viewers. Its audience held steady week over week. This audience is international and spreads across 8 tracked languages, led by English (33% of observed watch time). The Spanish and French markets follow as well. The game is carried by 18 curated creators, with audience spread evenly among them. Within the Racing category, it ranks 8th out of 134 games observed the previous week.
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Over the past week, Grand Theft Auto: Vice City drew an average of 313 concurrent viewers on Twitch, across all languages, with a measured peak of 2K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Grand Theft Auto: Vice City are ElFedelobo, Sabaku_no_Sutoriimaa, and KyleBosman. The full ranking, sortable by audience, activity or specialization, is further down this page.
Grand Theft Auto: Vice City is watched mainly in English (33% of observed watch time). Its audience spans 8 of the 9 languages tracked by Evoa in total.
Over the past week, Grand Theft Auto: Vice City's audience held steady versus the previous week.
According to public data aggregated by Evoa, Grand Theft Auto: Vice City is published by Rockstar Games.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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