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The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Data being collected (bootstrap 2026-04-21). Evolution series will appear after the first aggregation run.
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Magic: The Gathering | 17% | 26.7Kh |
| 2 | Pokémon Champions | 16% | 25.8Kh |
| 3 | Hearthstone | 15% | 23.4Kh |
| 4 | Clash Royale | 11% | 17.2Kh |
| 5 | Look Outside | 6% | 10Kh |
| 6 | Other games | 36% | 57.3Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
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Over the past week, Happy Harvest held a niche spot on Twitch, across all languages, with 7 average viewers. This audience concentrates on a single market, Portuguese (100% of observed watch time). The game leans on a headline creator: the most-watched holds 100% of watch time, across 1 curated creator. Within the Strategy category, it ranks 283rd out of 777 games observed the previous week.
Do you publish or represent Happy Harvest? Activate this game on Evoa
Over the past week, Happy Harvest drew an average of 7 concurrent viewers on Twitch, across all languages, with a measured peak of 101 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Happy Harvest are ClaritySnicket. The full ranking, sortable by audience, activity or specialization, is further down this page.
Happy Harvest is watched mainly in Portuguese (100% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Happy Harvest on Twitch.
The publisher of Happy Harvest is not listed in the public data aggregated by Evoa.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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