evoa
Explore
GamesExplore the market by gameCreatorsFind and contact your game's creators
Solutions
Data IntelligenceFor the gaming industryCreator CRMFor your gaming influenceCampaignsTo promote your games
Pricing
evoa
evoa

Gaming ecosystem intelligence.

Public data, market intelligence and professional tools for creators, indies, studios and agencies.

Explore

  • Games
  • Creators

Solutions

  • Data Intelligence
  • Creator CRM
  • Campaigns

Company

  • About
  • Pricing
  • Contact
© 2026 Evoa. All rights reserved.·Methodology·Privacy·Terms
Hell is Us
Hell is Us

Hell is Us

TwitchData currently observed on Twitch. Other platforms will be integrated progressively.SteamPlayer data currently observed on Steam for this game.

· Nacon

#69
rank among 195 RPG games · previous week
  • Audience
  • Markets
  • Competition
  • Creators

Market read

▾

Over the past week, Hell is Us was an established game on Twitch, across all languages, with 107 average viewers. Its audience is up 36% week over week. This audience concentrates on a single market, French (95% of observed watch time). The game leans on a headline creator: the most-watched holds 88% of watch time, across 3 curated creators. Within the RPG category, it ranks 83rd out of 609 games observed the previous week.

Do you publish or represent Hell is Us? Activate this game on Evoa

Average audience
4
+5245%vs prev. week
Peak audience
69
+527%vs prev. week
Hours watched
588h
+5245%vs prev. week
Streams
2
+100%vs prev. week
Genre share
0%

Game audience

German dominance

Audience breakdown by language

Share of German audience over the global market

Markets details

Markets details
MarketAvg audiencePeak audienceHours watchedTrend
DEGerman469588h+5245%
FRFrench1011.9K17Kh+29%
ENEnglish2171340h—
PLPolish0411h—
ESSpanish000h—
PTPortuguese000h—
RURussian000h—
JAJapanese000h—
ITItalian000h—

Language breakdown over time

German vs other markets

Competitive positioning

Game's market share vs competitors

Previous ISO week · cumulative audience

Positioning details · previous week

Positioning details · previous week
#GameShareHours watched
1Pokémon Black/White Version 218%151Kh
2NTE: Neverness to Everness14%120.6Kh
3ELDEN RING10%84.1Kh
4Gothic 1 Remake8%68.6Kh
5Diablo IV8%67.1Kh
6Hell is Us0%588h
7Other games41%341.6Kh

Positioning over time

Last 30 days · cumulative audience per day

Creators to activate

Top Audience

Audience

Audience footprint generated on this game · previous week

  • 1lets_catz
    lets_catzDE
    Hell is Us
    65 viewers

Top Activity

Hours streamed

Time invested in this game the previous week

  • 1lets_catz
    lets_catzDE
    Hell is Us
    9 h

Specialists

Identity

% time on this game (primary game)

  • 1lets_catz
    lets_catzDE
    Hell is Us
    35%

Creators catalog · Hell is Us · previous weekPRO

Creators catalog · Hell is Us · previous week
CreatorAvg viewers / streamPeak on this gameHours streamedHours watched% on gameGrowth
lets_catzlets_catz · DE
65 viewers69 viewers9 h588h35%—
1 result · Page 1 / 1PRO

Frequently asked questions

How many viewers does Hell is Us draw on Twitch?▾

Over the past week, Hell is Us drew an average of 107 concurrent viewers on Twitch, across all languages, with a measured peak of 1.9K viewers. These figures reflect the game's audience across all channels, not a single creator's.

Who are the main creators for Hell is Us?▾

Over the past week, the most-watched creators on Hell is Us are Tonton, allmight__one, and lets_catz. The full ranking, sortable by audience, activity or specialization, is further down this page.

In which languages is Hell is Us watched?▾

Hell is Us is watched mainly in French (95% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.

Is Hell is Us growing on Twitch?▾

Over the past week, Hell is Us's audience is up 36% versus the previous week.

Who publishes Hell is Us?▾

According to public data aggregated by Evoa, Hell is Us is published by Nacon.

Methodology & definitions

▾

Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.

Peak audience: the highest number of viewers watching the game at the same time, reached during the week.

Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.

Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.

Learn more about our methodology

Evoa
Games
RPG
RPG
frenesptderuitjapl
Early access · Private beta

Take control of your gaming influence.

Market data, creators, and campaigns — in one place, no agency, no black box. Evoa is in private beta: access is invite-only. Public beta opens Q3 2026.

47,601 tracked creators9 languages, equal depthTwitch+Steam, live
Private betaInvite-only · now
Public betaOpens Q3 2026

Studios & agencies

B2B

Get notified at launch.

Got a live project and want in now? Request early access →


Creators

Waitlist

Get notified at launch.