
· Ninja Theory
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | World of Tanks | 24% | 1.8Mh |
| 2 | Palia | 5% | 405.7Kh |
| 3 | Mir Tankov | 5% | 389Kh |
| 4 | Disney Dreamlight Valley | 5% | 342.5Kh |
| 5 | Tomodachi Life: Living the Dream | 3% | 226.1Kh |
| 6 | Hellblade: Senua's Sacrifice | 0% | 2.9Kh |
| 7 | Other games | 58% | 4.4Mh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 164 viewers | 186 viewers | |
| 122 viewers | 162 viewers |
Over the past week, Hellblade: Senua's Sacrifice held a niche spot on Twitch, across all languages, with 17 average viewers. This audience concentrates on a single market, Russian (91% of observed watch time). 2 curated creators cover this game; the most-watched holds 46% of watch time. Within the Simulation category, it ranks 141st out of 635 games observed the previous week.
Do you publish or represent Hellblade: Senua's Sacrifice? Activate this game on Evoa
Over the past week, Hellblade: Senua's Sacrifice drew an average of 17 concurrent viewers on Twitch, across all languages, with a measured peak of 295 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Hellblade: Senua's Sacrifice are XLean3, Tomatos, and HyliaHale. The full ranking, sortable by audience, activity or specialization, is further down this page.
Hellblade: Senua's Sacrifice is watched mainly in Russian (91% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Hellblade: Senua's Sacrifice on Twitch.
According to public data aggregated by Evoa, Hellblade: Senua's Sacrifice is published by Ninja Theory.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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