
· LEVEL-5
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | EA Sports FC 26 | 45% | 210.6Kh |
| 2 | Rocket League | 35% | 165.4Kh |
| 3 | Denshattack! | 4% | 16.9Kh |
| 4 | Super Battle Golf | 2% | 10.1Kh |
| 5 | Pro Cycling Manager 26 | 2% | 9.3Kh |
| 6 | INAZUMA ELEVEN: Victory Road | 0% | 976h |
| 7 | Other games | 11% | 53.6Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 64 viewers | 105 viewers | |
| 46 viewers | 63 viewers |
Over the past week, INAZUMA ELEVEN: Victory Road held a niche spot on Twitch, across all languages, with 27 average viewers. This audience is international and spreads across 4 tracked languages, led by Japanese (36% of observed watch time). The Italian and French markets follow as well. The game is carried by 7 curated creators, with audience spread evenly among them. Within the Sports category, it ranks 46th out of 242 games observed the previous week.
Do you publish or represent INAZUMA ELEVEN: Victory Road? Activate this game on Evoa
Over the past week, INAZUMA ELEVEN: Victory Road drew an average of 27 concurrent viewers on Twitch, across all languages, with a measured peak of 219 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on INAZUMA ELEVEN: Victory Road are ShinbuTV, PunchoDD, and 双葉りせ. The full ranking, sortable by audience, activity or specialization, is further down this page.
INAZUMA ELEVEN: Victory Road is watched mainly in Japanese (36% of observed watch time). Its audience spans 4 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for INAZUMA ELEVEN: Victory Road on Twitch.
According to public data aggregated by Evoa, INAZUMA ELEVEN: Victory Road is published by LEVEL-5.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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