
· PikPok
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | The Lord of the Rings: The Battle for Middle-earth | 13% | 118.2Kh |
| 2 | Clash Royale | 12% | 107.7Kh |
| 3 | Shakes and Fidget | 5% | 42.9Kh |
| 4 | RISK: The Game of Global Domination | 5% | 42.9Kh |
| 5 | The Isle | 4% | 33.9Kh |
| 6 | Into the Dead: Our Darkest Days | 0% | 21h |
| 7 | Other games | 61% | 544.7Kh |
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 91 viewers | 144 viewers | |
| 65 viewers | 71 viewers |
Over the past week, Into the Dead: Our Darkest Days held a niche spot on Twitch, across all languages, with 28 average viewers. This audience centers on one main market, French (53% of observed watch time), and spreads across 3 tracked languages. The Russian market follows. 3 curated creators cover this game; the most-watched holds 30% of watch time. Within the Strategy category, it ranks 152nd out of 777 games observed the previous week.
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Over the past week, Into the Dead: Our Darkest Days drew an average of 28 concurrent viewers on Twitch, across all languages, with a measured peak of 1.1K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Into the Dead: Our Darkest Days are DolphinChemist, PeeGTV, and Ness. The full ranking, sortable by audience, activity or specialization, is further down this page.
Into the Dead: Our Darkest Days is watched mainly in French (53% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Into the Dead: Our Darkest Days on Twitch.
According to public data aggregated by Evoa, Into the Dead: Our Darkest Days is published by PikPok.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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