
· Focus Entertainment
Previous ISO week · cumulative audience
Ranked by average audience on this game
Ranked by hours streamed on this game
Ranked by % of time on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 2K viewers | 2.2K viewers | |
| 1.3K viewers | 1.4K viewers | |
| 1.2K viewers | 1.2K viewers | |
| 704 viewers | 741 viewers | |
| 489 viewers | 528 viewers | |
| 125 viewers | 156 viewers | |
| 110 viewers | 141 viewers | |
| 35 viewers | 45 viewers | |
| 33 viewers | 38 viewers | |
| 33 viewers | 36 viewers |
5 more creators
The full ranking is available to PRO subscribers.
Over the past week, John Carpenter's Toxic Commando drew a confidential audience on Twitch, across all languages, with 5 average viewers. This audience centers on one main market, Portuguese (64% of observed watch time), and spreads across 3 tracked languages. The English and French markets follow as well. 1 curated creator cover this game; the most-watched holds 38% of watch time. Within the FPS category, it ranks 256th out of 633 games observed the previous week.
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Over the past week, John Carpenter's Toxic Commando drew an average of 5 concurrent viewers on Twitch, across all languages, with a measured peak of 142 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on John Carpenter's Toxic Commando are singsing, Dhalucard, and Zoil. The full ranking, sortable by audience, activity or specialization, is further down this page.
John Carpenter's Toxic Commando is watched mainly in Portuguese (64% of observed watch time). Its audience spans 3 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for John Carpenter's Toxic Commando on Twitch.
According to public data aggregated by Evoa, John Carpenter's Toxic Commando is published by Focus Entertainment.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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