
· Keepsake Games AB
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Grand Theft Auto V | 58% | 11Mh |
| 2 | Assassin's Creed Black Flag Resynced | 15% | 2.7Mh |
| 3 | Sand: Raiders Of Sophie | 6% | 1Mh |
| 4 | Red Dead Redemption II | 4% | 807.9Kh |
| 5 | I'm Only Sleeping | 4% | 744.9Kh |
| 6 | Jump Space | 0% | 30Kh |
| 7 | Other games | 13% | 2.5Mh |
Ranked by average audience on this game
Ranked by hours streamed on this game
| Creator | Avg viewers / stream | Peak on this game |
|---|---|---|
| 197 viewers | 231 viewers | |
| 80 viewers | 97 viewers | |
| 38 viewers | 40 viewers |
Over the past week, Jump Space was an established game on Twitch, across all languages, with 179 average viewers. Its audience is up 24932% week over week. This audience concentrates on a single market, Portuguese (100% of observed watch time). The game is carried by 1 curated creator, with audience spread evenly among them. Within the Adventure category, it ranks 27th out of 277 games observed the previous week.
Do you publish or represent Jump Space? Activate this game on Evoa
Over the past week, Jump Space drew an average of 179 concurrent viewers on Twitch, across all languages, with a measured peak of 14.5K viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Jump Space are kycu, RushIntenso, and Maxa_Owl. The full ranking, sortable by audience, activity or specialization, is further down this page.
Jump Space is watched mainly in Portuguese (100% of observed watch time). Its audience spans 2 of the 9 languages tracked by Evoa in total.
Over the past week, Jump Space's audience is up 24932% versus the previous week.
According to public data aggregated by Evoa, Jump Space is published by Keepsake Games AB.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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