
· Tate Multimedia
The weekly aggregation for this game is not yet available. Numbers will appear once the next ISO week closes (Monday 03:00 UTC).
Data being collected (bootstrap 2026-04-21). Evolution series will appear after the first aggregation run.
Previous ISO week · cumulative audience
| # | Game | Share | Hours watched |
|---|---|---|---|
| 1 | Super Mario Maker 2 | 38% | 71.9Kh |
| 2 | New Super Mario Bros. Wii | 30% | 58.2Kh |
| 3 | Super Mario 64 | 12% | 22.6Kh |
| 4 | Super Mario Bros. Wonder | 6% | 10.7Kh |
| 5 | Pogostuck: Rage With Your Friends | 3% | 5.1Kh |
| 6 | Other games | 12% | 23Kh |
Audience footprint generated on this game
Time invested in this game
% of stream time spent on this game
| Creator | Avg viewers / stream | Peak on this game | |||
|---|---|---|---|---|---|
| No creators on this game yet. Browse the full catalog: /creators | |||||
no results
Over the past week, Kao the Kangaroo drew a confidential audience on Twitch, across all languages, with 1 average viewers. This audience concentrates on a single market, Polish (100% of observed watch time). The game leans on a headline creator: the most-watched holds 99% of watch time, across 1 curated creator. Within the Platformer category, it ranks 154th out of 251 games observed the previous week.
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Over the past week, Kao the Kangaroo drew an average of 1 concurrent viewers on Twitch, across all languages, with a measured peak of 33 viewers. These figures reflect the game's audience across all channels, not a single creator's.
Recently, the most-watched creators on Kao the Kangaroo are DomiKitty. The full ranking, sortable by audience, activity or specialization, is further down this page.
Kao the Kangaroo is watched mainly in Polish (100% of observed watch time). Its audience spans 1 of the 9 languages tracked by Evoa in total.
There is not enough history yet to establish a reliable trend for Kao the Kangaroo on Twitch.
According to public data aggregated by Evoa, Kao the Kangaroo is published by Tate Multimedia.
Average viewers (average audience): total hours watched over the period divided by the number of hours in the period. The value reflects the game's average concurrent audience at any given moment, across all channels.
Peak audience: the highest number of viewers watching the game at the same time, reached during the week.
Sources: audience data comes from the Twitch API (Helix), player data from Steam, and game metadata from IGDB.
Updates: weekly metrics are recomputed every Monday at 03:00 UTC over the previous ISO week. Evoa observes 9 languages.
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